No Resolution: Video Art in and Around the Contemporary

A few months ago, I visited the studio of the artist David Levine, who used to work in theater before pursuing other methods of launching bodies and words into space. In the past, Levine asked actors to repeat monologues in white cubes, whether or not anyone was watching, but this time he was working on something different. Collaborating with a company in Australia that makes a yet-to-be-adopted technology that can present 3D animations in the form of holograms—which is to say, popped up in real space—he’d created a twenty-minute looping monologue of a woman in some kind of vertiginous, natively digital video-gamey metaverse. The monologue is nutty and futuristic, but the technology itself is dangerously rudimentary—a sheet of glass jumps up and down at a terrifying rate, bringing a 3D file into bodily orbit and threatening to slice the finger off any wandering hand.

You can read more about "Dissolution," David Levine's holographic movie, in Artforum.